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About Sokoban
Sokoban is a Japanese box-pushing puzzle invented in 1981 that remains one of the most computationally studied puzzle types in artificial intelligence research. Your goal is to push boxes onto marked targets in a warehouse, but the irreversible nature of pushes — boxes can only be pushed, never pulled — means mistakes can permanently deadlock the puzzle. The game is computationally classified as PSPACE-complete, meaning some levels are theoretically as hard as any problem a computer could solve. Despite this, human players develop powerful spatial intuitions that let them crack levels through pattern recognition rather than brute-force analysis.
🎮How to Play Sokoban
- 1You play a warehouse worker pushing boxes.
- 2Push boxes onto designated target squares marked on the floor.
- 3You can only push — not pull — a box.
- 4Think carefully: boxes pushed into corners may become unmovable.
- 5Place all boxes on all targets to complete the level.
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